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I don't know if it is necessary with your converter-program, but did you
enable uv_mapping in the mesh description by putting "uv_mapping" at the end
of the object-description?
Just a (wild) guess ...
Marc-Hendrik
Robert J Becraft schrieb in Nachricht <3a1307dd@news.povray.org>...
>Yes, the list is there.
>
>I've modified the line for the dress to include the texture I applied to
the
>box.
>
>If you scale the texture, it will shift to one of the other colors in the
>color map, however, it is always one color. It does not take on the
pattern
>like the box. The texture and application section are here:
>
> #declare DressText = texture {
> pigment {
> crackle
> turbulence 1
> lambda 1
> frequency 2
> color_map {
> [0.0 color rgbf <1.0000, 0.2900,0.2000>]
> [0.3 color rgbf <0.9297, 0.8438,0.6797,.45>]
> [1.0 color rgbf <1.0000, 0.2900,0.2000>]
> }
> }
> scale .0025
> }
>#declare OBJuvPOV_Texture_OBJuvPOVPreview1 = texture {DressText}
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